InfoComm Technology (ICT)
To equip pupils with relevant ICT skills to enhance their learning process, promoting higher order thinking skills and collaboration.
Ms Lim Jia Shyuan
Programmes & Activities
Baseline ICT Skills Workshops
Primary 1 – Basics of Computer Operation and Touch Typing,
Organising Information using Microsoft Word
Primary 2 – Internet Search, Email, Creative Presentation using Microsoft Powerpoint
Primary 3 – Basic Photography and Photo Manipulation
Primary 4 – Data Management using Microsoft Excel and Scratch Programming
Primary 5 – Scratch Programming
Primary 6 – Basic Video Making using Windows Movie Maker
E-learning is conducted once a year for all pupils. On this day, pupils do not report to school but complete online assignments and communicate with teachers and peers via the online portal. E-learning allows pupils to
- embrace individual self-paced learning,
- access homework and lessons posted by teachers and
- learn anytime, anywhere and with parental participation.
There are 7 key Cyberwellness topics. They are:
- Dangers of Cyber Contacts
- Handling Inappropriate Content
- Computer Security
- Gaming and Internet Addiction
C-Quest - A Mobile App Game to Promote Conversations About Cyber Wellness Between Parents and Children
Parents can now download a new mobile game app, C-Quest, and have conversations on cyber wellness with their children. Developed by the Ministry of Education and targeted at parents with children aged 10 to 14, C-Quest is specially designed to facilitate meaningful parent-child conversations on their online experiences. Through the game, students will also learn to be safe, respectful, and responsible users of Information and Communication Technology (ICT).
C-Quest, in facilitating conversation between parents and their children, complements the Cyber Wellness curriculum in schools, where cyber wellness based on the principles of “Respect for Self and Others” and “Safe and Responsible Use” of technology are taught through Citizenship and Character Education (CCE) to reinforce the positive values and social emotional competencies needed for our students to navigate the cyber space skilfully and safely.